![]() ![]() Īppendix A Black Vikings and White Vikings It has been dubbed (by Joan Newlon Radner, whose 1978 translation is used on this website) the ‘Osraige Chronicle’. Internal evidence tends to suggest that this was taken from a pseudo-historical chronicle – essentially, a piece of propaganda – that was composed for, and to promote, Donnchad Mac Gilla Pátraic, king of Osraige from c.1003 to 1039. Of particular interest to this website is the narrative content of the last two of these five fragments. Absolute dates are almost never provided in the fragments themselves, and the chronology is confused. The extant text actually comprises five fragments, corresponding to the periods 573–628, 662–704, 716–35, 851–73 and 906–14, in which terse annalistic entries, similar to those found in other Irish annals, are augmented by longer, rather fantastical, narratives. What survives (in the Royal Library of Belgium) is a copy, made by an anonymous scribe, of Mac Fhirbhisigh’s copy. Anyway, both the Mac Aodhagáin manuscript and Mac Fhirbhisigh’s copy are now lost. It may be that this Giolla na Naomh Mac Aodhagáin of Ormond was the one that had a son of the same name die in 1443. Evidently, the manuscript was, or had been, the possession of – perhaps was written by – one Giolla na Naomh Mac Aodhagáin Senior, “a man most learned in Irish law, in Ormond”. In 1643, Irish scholar and scribe Dubhaltach Mac Fhirbhisigh copied what he called “Three Fragments of Irish Annals” from a ruined vellum manuscript: “the old book that is broken”. FROM DOT TO DOMESDAY The Three FragmentsĪlso known as the Fragmentary Annals of Ireland ![]() At Santa Monica Studio the players come first in every decision we make.Sorry, you need Javascript enabled to view this page correctly. Sales of two blockbuster titles during March - Microsoft's Gears of War: Judgement and Sony's God of War: Ascension - are likely to disappoint the market, failing to match previous success in their respective franchises.Ĭowen & Company today released an investor note estimating sales of Gears of War: Judgement to be around 425,000 units in the US during the month compared to first month sales of over 2 million units for Gears of War 3, released in September 2011.Īnd sales of God of War: Ascension are estimated at just 360,000 units compared to 1.1 million for God of War 3, released in March 2010. We have supported God of War: Ascension Multiplayer since it’s release last March 2013, as a result of the unrelenting passion and everlasting fire you have poured into the battlefield since Day 1. Produced for SCEA by Peter Scaturro and Joel Yarger, and mastered by Rob Beaton, this special CD release is limited to 3000 units. "We had expected sales trends to improve in March due to a strong core line-up," wrote the company. "Two historically strong franchises appear to have significantly underperformed." God of War: Ascension is the only installment in the series to offer a multiplayer feature, which is online-only, and up to eight players can take part. God of War: Ascension may have cost as much to develop as Modern Warfare 2, it has been revealed. God of War and the PlayStation brand have been the best of friends ever since.īefore entering multiplayer battles, each player is introduced to a warrior, who, like Kratos, is an oath-breaker and is imprisoned in the Prison of the Damnedthe warrior's backstory is explored in Rise of the Warrior. God of War: Ascension producer Whitney Wade told 20 Minuten (via VG247) that the game. seen sales in the millions, I think many would agree with me on that one. Thats according to estimates posted by Doug Cruetz (via CVG), an analyst with Cowen & Company, who also forecast disappointing sales for Microsoft heavyweight. Titles that will have performed much better during the month according to Cowen & Company estimates are Square Enix' Tomb Raider with 696,000 units in 33 days and Take-Two's Bioshock Infinite with 665,000 copies sold in 10 days.Īs a result of these sales, the analyst expects NPD to report console and handheld software sales to be down 21 per cent year-on-year and total packaged video game sales to drop by 17 per cent, including a 66 per cent rise in PC game sales due to the release of SimCity and Starcraft II: Heart of the Swarm.
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